![]() ![]() Traveling to other Regions is done with a menu, with no semblance of a connected world. It honestly feels like the art team had a bunch of cool ideas for areas to explore and didn’t even bother trying to fit them together in a seamless manner. The world is split into several realms, called The Regions, all with vastly different aesthetics. That’s not exactly a bad thing, and I’d argue the minimalism only makes the game stand out. If you go into a SaGa game expecting a deep and engaging story, you’re going to be disappointed. I have never played SaGa Frontier before now, but everything I read about it looked to be the most “SaGa” from any game in the series. I was however deeply excited, especially when it was revealed that cut content was going to be restored. So when SaGa Frontier Remastered was announced, I wasn’t exactly surprised. Not only have we received several incredibly high-quality remasters, but two of the series best titles ( Romancing SaGa 3 and SaGa Scarlet Grace: Ambitions) were finally able to come west. They all tend to be incredibly flawed (except SaGa Scarlet Grace: Ambitions which is lowkey the best game of 2019, check out my review!), and I love them for that.Ĭlearly, someone at Square Enix understands the niche appeal this series has because in the last few years it has received a big worldwide push. They are probably the most fascinating example of RPG game design I have ever seen. They’re needlessly obtuse, massively open-ended, have scopes that far outreach their budgets, incredibly challenging at points, and easy to completely destroy the game balance if you know what you’re doing. Despite starting in the ’90s, they feature several design choices that make them comparable to modern open-world games. I’m going to hit you with a seemingly contradicting statement: Despite that, the games have always been ahead of their time in very specific ways. These games are incredibly difficult to introduce to newcomers since they defy JRPG traditions at nearly every turn. ![]() Saying that a SaGa game “isn’t for everyone” shouldn’t surprise fans at all. ![]()
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